||Torus Games Pty. Ltd.
Most people, crowded into tightly segregated, highly policed towns, where they could live without fear. These walled towns were called the subates. The cities were emptied until all that was left was the dross, the dregs, the poor and the scum. From launchers in low orbit, multiple tactical nuclear warheads rained down on the old inner city scapes. Millions died. The survivors, torn and twisted by fallout and mutation, held on. These beings were no longer classed as human. But life did not leave the cities. The survivors grew in strength, and number, as they pulled themselves from the rubble. The subate bosses built a wall around the inner-urban area. They constructed a radiation prison, a burning chemical nightmare, in which gangs were rife and murder commonplace. Two worlds, but a universe apart, and no-one ever crosses between them. It can't be done. Until now.
The third title in the Carmageddon series.
There are three modes of play: ‘Free Play’, which consists of 30 races across 9 different environments; ‘Campaign’, which consists of 30 races across 9 different environments and 25, challenging and individual missions, ‘Multiplayer’, which features 5 different Death-Match arenas with 7 different network games. The last mode represents the core of the game. Animated props such as working cranes, lifts and bridges produce a gaming environment which seems to be alive. For the first time you can customise your car. The people in the maps are interactin with their environment, like crossing streets or waiting in front of theatres. The cops are also back again, so watch out!
Technically the game is up-to-date measured to it's release. Reflections, Rain, Smoke, Shadows, Surround Sound, ... Now drive em to hell!
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