Players will take command of any of the six main characters, each with their own unique machine of cartoon destruction, and enter battle in over 10 levels based on four different cartoon themes. Thirty six different weapon power-ups will make sure the action never gets stale, while "guest stars" and their unlockable cars raise the number of playable characters to 10.
The battles take place in a world controlled by toons, ranging in style from Fowl Mouth, an old black-and-white cartoon duck from the 30s, to an anime-style manga girl named Skully and a rude, crude, gross-out toon named Sinder. Since the toons dont really die, players will be able to score multiple "kills" with power-ups such as the Axe (a giant axe attached to the front of the car) and the Shrink Ray (which drops the target to 25% of its original size). Each theme features multiple gags and triggered traps, such as giant Venus flytraps in the jungle and UFO attacks in space.
Gameplay modes include a classic deathmatch and a capture-the-flags scenario in which the flags themselves actively try to avoid capture. A battle race event is also available. Each themed area will feature a "guest star," whose car becomes playable once the player defeats him. Cel Damage features guest stars ranging from Transylvanias Count Dracula to the Deserts Whack Angus.
Cel Damage sports a frantic, cel-shaded cartoon look, using a state-of-the-art cartoon physics engine to model "realistic" effects and interactive environments. Players will interact with triggered gags, perform stunts, and, of course, pummel their opponents into slag. Car models will distort in real time, reacting to damage by actually altering the mesh of their framework.