Zeus: Master of Olympus (2000)
Isometric - Simulation - Strategy
Publisher Sierra Studios
Developer Impressions Games

After Pharaoh, Impressions took the City Building Series into Ancient Greece, land of Zeus, Ares and his Dragon and a lot of other mythological figures.

The most important change done to the core of the previous games is how dwelling are built and improve. Instead of allocating single tiles of land the player can choose between building "common" and "elite" housing. These only expand inside the allocated plot and common houses cannot evolve into elite houses, which allow players to build a city block immediately without worrying about newcomers building in the middle of a 2x4 block, rendering the four plots on each side almost useless. The distribution of good also changed. While the production remains the same, goods are now sold in the Agora, a roadside market. Then, the player builds the shops, and after they arrive from nearby warehouses and granaries, a peddler roams the streets, selling his goods until he is sold out (roadblocks can be used to control his path, keeping him in the neighborhood). Finally, religion plays a larger -and more palpable- part than in previous games. In many missions the player can be facing a monster summoned by a deity (which require the player to call an hero such as Heracles by building him a nice building with all required commodities) or the Deity himself, which can cause extreme damage to the city (like Ares or Athena) or lure inhabitants away from the city (Aphrodite). To get their favor and blessings, the player first must build a gigantic temple and then do a sacrifice, even if sometimes they help by the player from their own kindness. While in previous games their actions were communicated by message boxes, in Zeus they have their own sprites, roaming across the city.

The rest of the game remains unchanged from the core of the series. The player is in charge of developing a plot of land and turn it into a thriving new city. For that, he must build enough housing spots and provide jobs for the people, either working in production of raw material, manufacturing of goods or services done to the city. These services include philosophers, athletes and actors, who entertain the people and every four years take part in the Olympic Games, which brings fame to the city. Other services include tax collectors, water bearers, healers, watchmen and superintendents. Each level (excluding sandbox games) have a goal that can range from stockpiling a number of goods, submitting neighboring cities to your rule or get enough currency.
Product Details
Format CD-Rom
No. of Disks 1
Language English
Completed No