||Medal of Honor
While building on the key tenets of the franchise including historical accuracy and authenticity, Medal of Honor Airborne is set to redefine the series by introducing players to an entirely new way of experiencing a WWII FPS - notably the fully interactive Airborne experience.
Step into the boots of Boyd Travers, Private First Class of the 82nd Airborne Division and engage in battles throughout Europe. From rocky beginnings in Sicily to war-winning triumphs in Germany, each mission begins behind enemy lines, with an intense and fully interactive airdrop. View the entire operation from the air, and then control your parachute to choose your landing spot. On the ground, gather your senses and assess the terrain. A wide variety of authentic, customizable weapons are at your disposal, each with distinct characteristics. Choose your path in this free roaming FPS environment.
The Medal of Honor Airborne development team continues to ensure that the ideals and integrity of the prestigious congressional Medal of Honor are accurately reflected in the game. The producers sought counsel from numerous expert sources to make certain the game is historically accurate and as true to the WWII Airborne experience as possible. Serving as a military spokesperson for Medal of Honor Airborne, Capt. Dale Dye, who has worked as the Military Technical Advisor for the last 7 Medal of Honor games, will help to create a truly authentic experience.
- Missions in a free-roaming FPS Experience the intensity of a cinematic, story-driven game with the freedom of NON-LINEAR missions in a free roaming FPS environment.
- Start each mission with a fully interactive airdrop into enemy territory. Your landing spot can dramatically change the way each mission is played out.
- A wide variety of historically accurate CUSTOMIZABLE WEAPONS are at your disposal.
- Develop skills on your personalized weapon with field modifications that remain persistent throughout the entire game.
- Medal of Honor Airborne will present the MOST BELIEVABLE HUMANS in a game.
- Utilizing the very latest technology to deliver truly believable humans within the gaming environment.
- Dynamic Online play
Boyd Travers is part of the 82d Airborne Division. As a small part of a greater operation he needs to complete several missions in Italy, France, the Netherlands and Germany. He fights alongside AI colleagues in order to free Europe.
All missions begin with a jump out of an airplane after a short briefing and the chance for you to change your initial weapon loadout. The parachute-jump allows you a little freedom in the selection of your starting point. There's also always a certain area, where you get a bonus if you successfully land there. During these missions anti-aircraft weapons need to be blown up, fellow soldiers have to be rescued and enemy tanks need to be taking out using bazookas. In order to give you more choices in your loadout, you are not only given access to enemy weapons but you can the upgrades you played free. You get an upgrade when you are performing extraordinary feats of valour and marksmanship. This means for example that you earn an upgrade when you kill three enemies in a short order. These upgrades include a bigger magazine for the German K98 or a handle for the Thompson machine gun to make it more accurate.
Also notable is the health-system. Boyd has four beads of health. If an enemy hits you but doesn't empty a whole bead, your health will regenerate until the bead is full again. If you loose a bead, you need to pick up a health pack in order to regain it.
Alongside the single-player campaign there are also three multiplayer-modes called Team Deathmatch, Team Deathmatch Airborne and Objective for up to 12 players available which all feature the teams Axis against Allied. While Team Deathmatch is pretty standard, Team Deathmatch Airborne features a new twist. In this mode the Allied jump from an airdrop onto the map while the Axis begin on the ground. In objective the goal is to capture all three flags on the map.
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