||The Sims 3
The Sims 3 lets you immerse truly unique Sims in an open, living neighborhood just outside their door! The freedom of The Sims 3 will inspire you with endless possibilities and amuse you with unexpected moments of surprise and mischief.
- New Seamless, Open Neighborhood—Explore the neighborhood freely. Your Sims can roam throughout their neighborhood, visit neighbors' homes, and explore the surroundings. They can stroll downtown to hang out with friends, meet someone new at the park, or run into colleagues on the street. If your Sims are in the right place at the right time, who knows what might happen?!
- New Create A Sim—Create any Sim you can imagine. New easy-to-use design tools allow for unlimited customization to make truly individual Sims. Determine your Sims' shape and size, from thin to full-figured to muscular—and everything in between! Choose your Sims' facial features, their exact skin tone, hair, eye shape and color and select their clothing and accessories.
- New Realistic Personalities—Every Sim is a unique person, with a distinct personality. Create realistic Sims with distinctive personalities. Select from dozens of personality traits and combine them in fun ways. The combination of traits you choose—brave, artistic, loner, perfectionist, klepto, romantic, clumsy, paranoid, and much, much more—help shape the behavior of your Sims and how they interact with other Sims. Your Sims can now rise above their basic set of every day needs. They are complex individuals with unique personalities.
- New Unlimited Customization—Everyone can customize everything! Build your dream house or design the ultimate home. Customize everything from floors to flowers, shirts to sofas, wallpaper to window shades. It's fun and easy to change colors and patterns giving you endless personalization options. Or you can populate your Sims' neighborhood with pre-designed buildings and furnishings. Which of your Sims will live in high-end mansions, cool bachelor pads, ultimate dream homes or low-cost cottage?
The Sims 3 is, as it's predecessors, a real-time simulation game where the player controls the lives of one or more people in a family including their work life and social activities. In order to do so, at the start of the game the player creates one or more characters on the character creation screen which has been even more expanded since The Sims 2. Besides more choices in terms of look, clothes, colors and such, the player also chooses five personality traits from a set of 63 sorted in four groups "Mental", "Physical", "Social" and "Lifestyle" as well as a lifetime-goal. The personality traits influence how the Sim reacts to each event in the game. The trait "work-a-holic" for example makes the Sim love to go to work and allows him to use a computer at home to put in additional hours.
The lifetime-goal on the other hand is similar to wishes but requires a lot of work to get to. While granting wishes can be as simple as ordering a pizza, one life-time-goal requires the player to make his Sim a CEO of a big corporation which can't be done over night. As a compensation, the fulfilling of a lifetime-goal grants the player a very, very large amount of lifetime-points as opposed to the normal wishes. These lifetime-points are used to buy numerous forms of relief including the ability to make the Sim immune to hunger. This allows the player to focus less on fulfilling the basic needs of a Sim but more on advancing his skills and socializing with neighbors, co-workers and other people in the city. The six needs themselves are the same as before including fun, hygiene and hunger.
As opposed to it's predecessors, the game isn't limited to the property a Sim owns with loading times in-between traveling to other places like family retreats. Instead The Sims 3 now simulates a full city the player's Sim is free to move around in and do what he wants including working and socializing but also buying groceries or books and visiting classes to further advance his personal skills. But not every house can be seen from the inside. While the gym functions like a normal house with the ability to remove the walls and look inside, other places including the work-place, book-store and hospital the Sim just enters and vanishes until his duty has been fulfilled there. The only influence the player can make in case of the work-place is how his Sim should go about his work. Should he work through lunch, get friendly with the boss or talk to his co-workers and such. All this influences both his happiness and his job performance and once his job performance reaches a certain level, he get's promoted which includes a higher pay and sometimes different work-hours. during his visits the Sim can also collect stones, gems, metals, bugs, butterflies and seeds to be used in his garden, as decoration or jewelery. If he is really bored he can even go fishing at one of the lakes and rivers.
With the money a Sim starts with and earns during the game, he either buys a pre-created lot or builds/expands his own house from ground up including all of the interior decoration. This time around stuff can even be placed in an 45° angle.
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