||Alone in the Dark
Central Park is hiding a secret. Built as a safe haven not only for the people of New York, but for something else entirely, generations of guardians have long protected the truth, preserving the vast parkland while the most expensive city in the world reached skyward on its fringes. Now the truth can no longer be contained, and paranormal investigator Edward Carnby finds himself inexplicably cast into the eye of the storm as over the course of one apocalyptic night he must uncover the earth-shattering secret behind Central Park. New York will never be the same again.
Inspired by the gripping style of contemporary TV dramas, the game delivers a new degree of narrative intensity, presented as a complete season format of episodes each containing action, twists and cliff-hangers. Bursting with innovative technology, including unprecedented environmental interaction, revolutionary physics, advanced artificial intelligence, stunning visuals, and uniquely immersive user interface, Alone in the Dark breaks gaming clichés to fulfil the next-gen promise and deliver a new kind of entertainment experience.
- Central Park: one of the world's most iconic and best loved urban landmarks, Central Park has been accurately reproduced using satellite data and thousands of photographs;
- Captivating story: The story reveals the conspiracy behind Central Park and challenges beliefs on the afterlife, based on ideas and theories drawn from real-world spiritual philosophies;
- Narrative Intensity: taking cues from blockbuster TV dramas, the story is told in a TV season-style narrative structure to deliver the maximum intensity throughout, keeping the player hooked;
- Real world rules: revolutionary technology brings a new level of environmental interaction to the gameplay where anything you could do in real life, you can do in the game;
- Immersion: the player is plunged into the heart of the action in real-time with full movement control, in-game inventory system, on-body damage and healing system, and physiological effects;
- Photographic Rendering: Eden's proprietary Twilight technology and rendering engine create a lavishly detailed game world with highly realistic and advanced cinematographic effects including depth of field, camera focus, numerous light sources, moisture, reflections and High Dynamic Range effects.
It has been 83 years since Edward Carnby investigated the suicide of Jeremy Hartwood. Now he wakes up in an apartment in New York and is moments away from being shot by a group of bad guys. He doesn't remember much and as he looks into a mirror, a man looks back at him that isn't even near the age of 80. But as all hell breaks loose and mysterious forces tear through the building and the city itself, the question about his looks becomes one of many. To make things even worse, an old enemy decides to return in a search for a powerful stone. So for Carnby a race for survival begins and all signs point to Central Park.
Edward's mysterious journey is divided into eight episodes that can be played in chronological order or can be accessed directly from the main menu. Once in the game, the player controls Edward either in a 1st-person or a 3rd-person manner either by switching manually or depending on the situation and what item he uses. If he picks up a fire extinguisher for example, the player will be able to extinguish fires with it if he is in 1st-person mode. In 3rd-person mode it instead becomes a deadly weapon or a battering ram.
This is especially important since Edward won't find much ammunition for the pistols, shotguns and other weapons in the game. Instead he needs to be creative and use the items he finds or the environment for his advantage. Especially since most enemies can only be permanently killed by burning them, igniting a wooden chair at a nearby fire, or using a lighter and a can of hairspray are Edward's best bets to knock them out.
Fire plays an important role in the game at all times. If not extinguished, it will slowly burn through anything in the vicinity and spread until everything burnable has been reduced to a smoking pile of ash. This behavior can of course be useful to Edward if he for instance wants to get through a closed wooden door and has nothing heavy at hand to force his way.
|No. of Disks