The next evolution in gaming is upon us. From the mind of Will Wright, the creator of The Sims, comes SPORE, an epic journey that takes you from the origin and evolution of life through the development of civilization and technology and eventually all the way into the deepest reaches of outer space.
Begin your odyssey at the dawn of life as a simple microbe just trying to survive, then use the fun, intuitive Editors to evolve the creature from its microscopic origins into an intelligent, tool-using race. Guide your species as it builds (and the player designs) villages, buildings, cities, and vehicles. Along the way to becoming a global civilization you can choose whether to hunt or forage, attack or trade, be nice or play rough!
All the action takes place in a huge, lush world populated with creatures evolved by other players and shared over SPORE's central servers. When it's ready, your one-time pond scum launches into space in its UFO on a grand voyage of discovery, planet forming, or destruct-ion! As you explore and play in this limitless universe of unique worlds, your personal Sporepedia tracks all the creatures you've met and places you've visited.
- Take complete control of your creature's fate as you guide it through the following six evolutionary phases:
- Tidepool phase: Fight with other creatures and consume them to adjust the form and abilities of your creature. It's survival of the fittest at the most microscopic level.
- Creature phase: Venture onto dry land and help your creature learn and evolve with forays away from your safe haven. Carnivore or Herbivore? Social or Independent? The choice is yours.
- Tribal phase: Instead of controlling an individual creature, you are now caring for an entire tribe of your genetic craftwork. Give them tools and guide their interactions as you slowly upgrade their state of existence.
- City phase: Bring your creatures' race into a new golden era by building up the technology, architecture, and infrastructure of their city.
- Civilization phase: Once your city is established, your creatures begin seeking out and interacting with other cultures. You can have them do so with an olive branch or a war cry-either way, the goal for your creatures is to unify the planet.
- Space phase: The time has come to move on to other worlds in your solar system. Make first-contact, colonize, or terraform, then venture further to find other solar systems scattered throughout a magnificently rendered galaxy. A 'mission' structure provides new goals and paths to follow as you begin to spread through the universe.
- A suite of flexible, intuitive creation tools leverages the creative imagination of the player. Creating an entire universe of creatures, plants, buildings, vehicles and planets has never been so easy or so fun. An infinite variety of design choices is just the beginning.
- The world you explore is populated with creatures, plants, buildings and vehicles developed by other gamers and downloaded from a central database. The server chooses creatures and civilizations that best match your chosen environment, your experience level, and your creature's ability. In turn, your creatures are uploaded to the server to be shared with other gamers.
- With procedural animation, your creatures and vehicles move based on how you construct them. They behave and interact based on your input and by their in-game encounters. That means there's no pre-determined path you must follow-the game evolves based on your decisions.
- Wonder what another gamer was thinking when they created and evolved a creature? Uncover information about each creature's origin in the Sporepedia, yet another way to explore the truly endless universe of creative expression that is SPORE.
In Spore the player has to accompany a new race through five stages of it's evolution.
First there is the Cellphase: From a top-down view the goal is to eat meteorite parts floating in the primordial soup to gain DNA points. But the player's creature is not alone and other, friendly or not-so-friendly organisms float about. If the player kills other alpha organisms, he unlocks a new part for the creature editor like a new mouth. These parts all give the player's creature different abilities including singing or a better attack and even affect what the creature can eat. As the player collect's DNA points, the creature grows and moves up into a higher layer of the primordial soup until he is big enough to advance to the next stage: the creature phase.
At the beginning of the Creature Phase the player needs to redo his creature in the creature editor with a new set of parts like feet or hands. Then the goal is again to collect DNA points by roaming the land and befriending or killing the other inhabitants. Again there can be additional parts for the editor found which are dropped by alpha creature that get killed either by you or other, bigger creatures. If the player chooses not to attack but rather talk to the other races, he needs to gain their trust by following their lead and doing what they do. While the lowest creatures see you as a friend already when you just sing with them, more advanced races require a high level in dancing and other abilities which are again gained by rebuilding the creature in the editor with the gained DNA points and available parts. Once the player has collected enough DNA points and developed a certain level of intelligence by doing so, he can enter the tribes phase.
From now on the player can't change the basic anatomy of the creature but instead has access to the tools and clothing editors. The game also plays more like an RTS from now on, requiring to control a group of creature instead of just one and building up a village. Interaction with the other tribes, defending the village and collecting food are the main goals in this phase. Once the player has conquered or allied himself with five other tribes, he can enter the civilization phase.
Now the player has access to the building and vehicle editors to further specialize his former tribe and become the ruling civilization on the planet. The basic gameplay and controls remain the same as in the tribes phase but by conquering or befriending other nations, the player's civilization now get's access to new technologies - including the one required to enter the fifth, last and longest phase of the game: the space phase.
With his ship, the player now needs to go out and colonize or conquer the whole galaxy, defend his own planet against other space faring nations and supply his race with enough food.
The game doesn't have a real multiplayer. Instead the planets are populated by creations that other players made in their game. The players can choose to upload their creatures and even the whole planet to the online database called Sporepedia and from there they get distributed to everyone. Once downloaded, the AI takes over the control of these creatures and advances them further.
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