Divine Divinity (2002)
Action - Role-playing - RPG
Divine Divinity has surprising depth and variety, astonishing when one considers the developer is a relatively small company (reportedly 17 people) and did all this without a budget resembling those of other games of comparable scope. Every trip to the forum, I learned a new tactic suggested by other players, one I would never have thought of myself. While the game does crash rather frequently (perhaps once every three hours or so), this is not much of an issue for player who saves often - a habit common to most gamers.
You are, of course, "The Chosen One" according to a prophecy. But before you can venture out to slay evil, you must be blessed as the Divine Savior.
Divine Divinity is an isometric 2D RPG similar to the style of Diablo, set in a completely original fantasy universe. The entire game world consists of over 20,000 screens, each one being a seamless transition into the next with weather effects and day/night cycles. Many subquests and nonlinear gameplay allow much exploration and replayability.
Some of the game's features include six character classes with nearly a hundred skills to learn, over 100 different types of creatures and 150 unique NPCs. Almost 500 skill levels to learn. The interface is among the most useful in any RPGs. The controls are simple, yet intuitive. An automap and journal makes sure you always know where you are and where you're supposed to be going.
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