The Lord of the Rings: The Battle for Middle-Earth II: Rise of the Witch King (2006)
Action - Real Time Strategy - Strategy
||Electronic Arts Los Angeles
||The Lord of the Rings
Lord of the Rings, The Battle for Middle-Earth II: The Rise of the Witch-King expands the universe Tolkiem created. This expansion pack to the fan favorite game serieslets you command the rise of evil in Middle-earth while experiencing the epic battles that took place before the films. Become the leader of an evil faction and lead an invasion of the peaceful kingdom of Arnor, home of Aragorn's ancestors. To fully experience the evil side of Middle-earth, gamers can now play as the all new Angmar faction in skirmish, multiplayer, and War of the Ring modes.
After Sauron's defeat in The Battle of the Last Alliance his most powerful servant called the Witch-King, Lord of the Nazgul fled to the Lands north of Misty Mountains. Over a thousand years have now past and the return of Sauron is near but before he can return once again to the world, the Witch-King needs to dominate the northern reaches of Middle-earth and defend his mighty stronghold against the forces of the Good.
In this add-on for The Lord of the Rings: The Battle for Middle-Earth II it is your goal to lead the great armies of the Witch-King called the Angmar to victory. But there are also other mentionable additions and changes which come with this add-on:
All six factions from the main game now have access to new units and heroes like Prince Brand a Dwarven captain or the Uruk Deathbringers on the side of Isengard which are powerful two-handed swords-fighters.
The Create-A-Hero feature got a new class called Olog-hai which consists of three Troll subtypes now available for selection. There's also a new feature called "Variable Hero Cost" which allows you to not only customize the look and abilities but also the cost to build your hero as well.
The War of the Ring mode now has two new historical scenarios more and the world map got an overall update.
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