A single-player tactical RPG set in the spring of 1949, play the role of a top Soviet spy on clandestine duty in the British-American controlled sector of Germany during the early years of the Cold War. The player is trapped in a hellish plot that could start a 3rd World War between the United States & the Soviet Union and their respective nuclear arsenals in a world where no one is who they appear to be. Navigate a web of intrigue and make decisions to determine the fate of the world. Persistent Tracking of In-game Behavior - Actions in the initial missions have a potential long-term consequence Sophisticated Dialog & Personality System - Respond to characters encountered in a number of ways, all interactions and responses have an impact on the game world and on the characters encountered Right Object for the Right Task - Non-player characters (NPCs) respond to character dress, possession of documentation and weapons. Objects in the game may be destroyed or employed, hindering or aiding subsequent mission completion by eliminating existing or creating additional problem solving options. System Requirements - 1.9 GHz or higher, 256MB RAM or higher, 3D Graphics Card with 32 MB RAM or higher, 100% DirectSound compatible, 12x or better CD-ROM, 3 GB free space
Hammer & Sickle is a turn-based strategy game with role playing elements that uses the Silent Storm engine and universe. The year is 1949, with the Cold War between the US and Soviet Union looming and both sides uneasy at the thought of an atomic war occurring. The player takes the role of a Soviet commando on an undercover mission to meet a contact in Allied-occupied Germany. However, things go badly for this meeting, leaving the protagonist without proper support, equipment, and identification papers. Behind Allied-occupied lines, the player must attempt to stop a rogue third party intent on initiating World War III between the US and Russia.
Players can choose to start with one of 6 player classes: Soldier, Grenadier, Scout, Sniper, Medic, and Engineer. Additionally, there are opportunities throughout the game to recruit additional characters to round out the party's abilities. The game itself features a branching plot where the player's actions and dealings with NPC's can have serious consequences later on. For example, an intelligent character may be able to talk his way out of a situation, and killing Allied soldiers may prompt more patrols later on and slide the situation towards World War III.
Hammer & Sickle also features heavy squad-based combat, and it inherits the turn-based engine from Silent Storm. Players spend Action Points to perform various actions in battle each turn, while the enemy does the same. The engine also models realistic looking physics that feature ragdoll animations, bullet ricochet, and destructible environments. As for available equipment, there are 90 weapons and variants that can be found or bought.
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