||Black & White
Will you be an evil or benevolent deity? From the creative mind of god game developer Peter Molyneux comes Black & White 2, the sequel to the critically acclaimed hit Black & White. In this strategy game, you reprise your role as a powerful deity in search of a following and return to the once idyllic world of Eden, where the discovery of weaponry and warfare has tainted the beautiful landscape. With the help of your gigantic Creature that you raise from infancy, you must earn the respect and worship of the natives. How you choose to do that, whether through nurturing them or terrorizing them, is up to you. The player will have many choices to make in Black & White 2. Once you and your creature have convinced the people that you are a god, you then have to decide if you are going to care for your believers, building them huge cities that are beautiful and safe, or if are you going to rule the land causing death and destruction by leading vast armies into battle. As players enter this warring world they will have the option to make tribes coexist peacefully, encouraging villages and towns to grow into metropolises, or prompting them to inflict their will upon others by creating and commanding large armies that seek to dominate and conquer. You have a Creature to do your bidding and train as you will, and you may rule over your people as you wish. This evolved Creature can help you nurture their communities grow into huge, towering cities. Or you may use death, suffering and fear. The Creature has been massively advanced since the original Black & White, and now has a vital role as a military leader and command unit. He can learn strategies, lead armies into battle and is the ultimate battlefield weapon himself, armed with many powerful new attacking and shielding Miracles.
The sequel to Lionhead's open-ended god game, Black & White, attempts to offer more focused gameplay and larger scale. The player assumes yet again the role of a God and chooses if he will be Good, Evil or something in between.
As a deity that interferes directly with mortal affairs, the player will help his followers, the Greeks, survive and prosper in a mythical land. A good god will improve the city of his followers and eventually attract the inhabitants of neighbouring hamlets, be they neutral or even hostile. An evil god will recruit armies and conquer them.
The player once again has an animal avatar of his choice (between Lion, Ape, Wolf and Cow) which can be trained or left to its own devices. Its A.I. is much more advanced now and revolves around "lessons" learned. Each action it considers to do can be encouraged or discouraged by the player (by slapping or petting) so that a creature does something always/frequently, occasionally, rarely or never. The Creature can harvest, build, entertain, fight, specialize in one of these fields or just wander aimlessly, eat rocks and trees, gag and poop randomly. Depending on its alignment it will also eat or help villagers accordingly.
The divine being can also summon Miracles powered, as always, by faith. The ultimate goal is defeating the ruthless Aztecs by conquering or befriending the other two races (Norse and Japanese). The player also discovers three kinds of scrolls in the game. Gold ones are those that advance the plot, Silver ones are optional quests granting Tribute points which can be invested in buying new features and Bronze ones are tutorial scrolls.
Black and White
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