|Developer||Looking Glass Studios, Inc.|
You play the role of Garrett, a master thief who becomes entangled in a web of lies, double-crosses, and fanaticism. Each of the game's 12 missions is introduced with a montage of images, accompanied by Garrett's cynical comments. After examining a map and coming up with a general plan of infiltration, you select the special tools of your shadowy trade: a sword, blackjack, rope, magic arrows, and sleeping gas bombs are just a few of the toys at your disposal.
In this game, it is generally better to knock an opponent out with a sap than risk a fight, or worse, an alarm, and the items are designed with this strategy in mind. Magic water arrows can be used to extinguish torches, creating pools of concealing shadow. Moss arrows create a blanket of soft fungus to deaden footsteps. This subtle change in available equipment makes all the difference; the shift in character from the marauding death machine of most games to silent burglar heightens game tension and adds a tang of adrenaline.
The graphics are dark, bland, and moody--perfect for a game set in a damp medieval metropolis. You'll want to play Thief in a quiet room with the lights out, as the faintest footstep or dimmest torch flicker may be just the clue you need to find your prize and escape with your life. In fact, paying careful attention to your surroundings is crucial to success; by eavesdropping on some guards' conversation, you may learn that a passage is trapped, or the location of a key. Clues like these will enable a well-equipped and cunning thief to slip in and out of a target building without being seen, without bloodshed--and with the goods.--Rob Lightner
Garrett, discovered on the streets as a beggar, is taken in and trained by the secretive organization known as the Keepers. However, Garrett's plans for his training is different than that of his masters and so Garrett soon parts company. Surfacing as a master thief, Garrett must enter forbidden places and appropriate the treasures of the rich and the powerful. Of course this line of work is offensive to many people including the rich nobles, the town guard and the religious order of the Hammerites. If Garrett can keep his head while he relieves these forces of their valuable trinkets, he should be able to do quite well....
Thief: The Dark Project is a first person game focused on stealth. Garrett's main skills are in using the shadows to avoid being seen (the level of visibility indicated by a "light gem") and to avoid being heard (different surfaces make different noises). Guards can be alerted by either, and remaining hidden is ever important.
At Garrett's disposal is a wide range of equipment; including lockpicks, a blackjack, a sword, flash bombs, holy water, explosive mines, and a bow which fires normal arrows in addition to water, fire, moss and noisemaker arrows. Loot gained from Garrett's thieving can be used to purchase additional equipment for the mission ahead.