Gothic II (2003)
3rd Person - Action - Role-playing - RPG
Gothic II begins soon after Gothic ended: the demon known as The Sleeper has been banished and the magical barrier around the prison mining colony on the isle of Khorinis destroyed. The nameless hero who accomplished this, however, had to pay a high price: he lies buried under a pile of rocks.
Until he is revived by renegade mage Xardas. A new threat is rising: evil armies, led by dragons, are gathering in the old mine valley. Someone has to take the news to the people of Khorinis and help them in defeating this menace. But the people have their own problems: the war against the Orcs is still raging on on the mainland, and the king has sent his paladins to Khorinis to make sure that the mining of the magical ore continues, now that the prisoners have fled the mine. Many of the former prisoners have now become mercenaries, hired by the farmers on the island, who refuse to obey the king and his minions any longer. Violent conflict seems inevitable.
The 3D RPG Gothic II uses a refined version of the original Gothic's engine and controls. The world is many times larger than in the first game: the mine valley (which has changed a lot in the meantime) is still accessible, but is only a relatively small part of the game now. As in the original game, the player can join one of three different factions, with the choice influencing the player character's abilities, opening up different quests and changing the details of the story. The available factions are the city militia, the mercenaries and the fire mages.
Combat and magic are action-based and happen in real time, as in the previous game.
Gothic II also simulates a functioning world, where every NPC follows a daily schedule, and many objects are usable.
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